Scope:
3 Weeks
Engine:
Godot
Genre:
ARPG
Details
💡 Highlights
- Behaviour Tree - Modified and coded my own behaviour tree for AI.
- Quest System - Event driven quest system with sub objectives.
- Inventory & Equipment System - Direct interface between UI and game world.
- Ability System - Streamlined, scalable abilities with animations and interactions.
🔄 Summary
Scrapheap is a small ARPG I made during school break where you collect junk and fight enemies in an upbeat dystopia. Encounter weird NPC's and finish odd quests. This was a way for me to test out a new engine and coding some more intricate systems, most of all I had fun doing it.
📌 Takeaways
- 🛠️ Problem-solving - Godot’s barebones nature let me approach problems in my own way.
- 🎮 Genre exploration - Doing a take on a familiar genre helped me learn through analysis.
- 🔄 Build with scale - Built small but intricate systems with future expansion in mind.
- ✨ Enjoying the process - Having fun with experimentation is the way to go.