Isak Åslund

  • # Solo Developer

    Details

  • Scope:

    3 Weeks

  • Engine:

    Godot

  • Genre:

    ARPG

💡 Highlights

  • Behaviour Tree - Modified and coded my own behaviour tree for AI.
  • Quest System - Event driven quest system with sub objectives.
  • Inventory & Equipment System - Direct interface between UI and game world.
  • Ability System - Streamlined, scalable abilities with animations and interactions.

🔄 Summary

Scrapheap is a small ARPG I made during school break where you collect junk and fight enemies in an upbeat dystopia. Encounter weird NPC's and finish odd quests. This was a way for me to test out a new engine and coding some more intricate systems, most of all I had fun doing it.

📌 Takeaways

  • 🛠️ Problem-solving - Godot’s barebones nature let me approach problems in my own way.
  • 🎮 Genre exploration - Doing a take on a familiar genre helped me learn through analysis.
  • 🔄 Build with scale - Built small but intricate systems with future expansion in mind.
  • ✨ Enjoying the process - Having fun with experimentation is the way to go.