Scope:
2 Weeks ~ ongoing
Engine:
Unreal Engine 5
Genre:
Online Multiplayer, Arena Shooter, Sports Game
Details
💡 Highlights
- Online Multiplayer - Replication and matchmaking logic.
- Loadout System - System for attaching mods to player before entering arena.
- Ability System - Scaleable and iterateable ability system for player expression.
- Procedural Animations - Mechs + Procedural Animations = <3
🔄 Summary
This game is a quick-paced, online-multiplayer, dark-fantasy, sci-fi, sports game. Each player controls a vessel droid or a pod battling in an ancient arena where you blast your opponents with gothic guns and try to score by shooting a ball through a portal.
📌 Takeaways
- 🔄 Replication - Went from feeling overwhelming to something manageable.
- 🔗 EOS & OSS knowledge - Got hands-on experience with online subsystems.
- 🎯 Debugging - Learning to debug networking issues is improved for sure.
- 🚀 Iterative mindset - The importance of testing and refining quickly.
- 🧑🤝🧑 Testing Multiplayer - Big thanks to friends who helped make it possible.