Isak Åslund

  • # Solo Developer

    Details

  • Scope:

    2 Weeks ~ ongoing

  • Engine:

    Unreal Engine 5

  • Genre:

    Online Multiplayer, Arena Shooter, Sports Game

💡 Highlights

  • Online Multiplayer - Replication and matchmaking logic.
  • Loadout System - System for attaching mods to player before entering arena.
  • Ability System - Scaleable and iterateable ability system for player expression.
  • Procedural Animations - Mechs + Procedural Animations = <3

🔄 Summary

This game is a quick-paced, online-multiplayer, dark-fantasy, sci-fi, sports game. Each player controls a vessel droid or a pod battling in an ancient arena where you blast your opponents with gothic guns and try to score by shooting a ball through a portal.

📌 Takeaways

  • 🔄 Replication - Went from feeling overwhelming to something manageable.
  • 🔗 EOS & OSS knowledge - Got hands-on experience with online subsystems.
  • 🎯 Debugging - Learning to debug networking issues is improved for sure.
  • 🚀 Iterative mindset - The importance of testing and refining quickly.
  • 🧑‍🤝‍🧑 Testing Multiplayer - Big thanks to friends who helped make it possible.