The Idea
You enter the dungeon, fight a monster who kills you, there is a small voice from your dead body, "pick me up", the monster loots your stuff, and get possessed by the cursed ring that you actually play as.
The Prototype
To prove the concept, I created a character controllable by both the player and AI. This was quickly solved by decoupling input through an interface.
On the second day, I expanded the prototype based on these core principles:
- 🎯 One Ability Per Creature - Each creature has a single unique skill.
- 🔀 Dual-Purpose Skills - Abilities affect both combat and the environment.
- 🧩 Ability-Based Obstacles - Each ability is required to overcome a specific challenge.
I designed three creature types, each with a unique ability and interaction:
- 🟩 Dash Character - Breaks walls. 🟢
- 🟦 Jump Character - Creates platforms. 🔵
- 🟥 Fireball Character - Lights torches. 🔴