Scope:
4 Weeks
Team Size:
6 People
Engine:
Unreal
Genre:
Puzzler
Details
💡Contribution
- Technical Design - Made the initial draft and prototype of the game.
- 3D Art - Our team had no artists, and I wanted to try out something new!
- Shader Programming - Made occlusion shaders for environment and interactables.
- Animation Programming - Implemented all animation related logic.
- Abilities & Interactions - Implemented and iterated on logic for abilities and interactables.
🔄 Summary
You play as a lost soul trapped in a dungeon with the ability to possess and take control of corpses. Each variant of creature you possess offers new abilities that you can use to solve puzzle rooms and eventually get your own body back.
📌 Takeaways
- 🔄 Cross-disciplinary insight - Understanding different disciplines makes scoping easier.
- 📏 Scope & requirements - Helps in setting realistic expectations for new features.
- 🎭 Wearing many hats - Juggling multiple roles can be as rewarding as it can be stressful.