Isak ร…slund

  • # Technical Design
  • # Gameplay Design
  • # Sound Design

Working Efficiently

After the first week, it became clear that our scope was growing out of control.

I suggested scaling down and reminding ourselves to keep things simple. At the same time, our focus on planning often overshadowed playtesting, making it harder to validate ideas.

I pushed for more frequent testing to ensure our features were on the right track.

An Equation for Efficiency

  • ๐Ÿ“‰ Scope control - Encouraged scaling down to stay manageable.
  • ๐ŸŽฏ Simplicity first - Reminded the team to keep things straightforward.
  • ๐Ÿ› ๏ธ Prioritizing testing - Advocated for regular playtests over excessive planning.

Our project owner created our new beautifully combined framework from this:

Keep It Simple Stupid + Test-Driven Development = Keep It Simple And Test Stupid