Isak ร…slund

  • # Technical Design
  • # Gameplay Design
  • # Sound Design

๐Ÿ’ก Contribution

  • AI Design & Programming - Responsible for behaviour and implementation of AI.
  • Gameplay & Systems - Designing core loop and mechanics.
  • Technical Design - Prototyping and assisting programmers with scripting.
  • Sound Design - Filling the void with sound.
  • Scrum Dolphin - Leading stand-ups, sprint reviews.

๐Ÿ”„ Summary

Fear of the Light is a game created by a team of eleven students. Our core concept was to create a horror game where light would be scary and darkness feel safe. The player is stranded in a space station where moth like creatures prowl and keep track of the players mistakes.

๐Ÿ“Œ Takeaways

  • ๐ŸŽฎ Player Dynamics - Learned how player experience and gameplay intertwine.
  • ๐ŸŽญ Theme & Mechanics - Refined my ability to align mechanics with a cohesive theme.
  • ๐Ÿ”„ Tighter Systems - Advocated for more streamlined and efficient gameplay.
  • ๐Ÿค Team Collaboration - Grateful to work with a talented team that shaped the project.