Scope:
7 weeks
Team Size:
11 people
Engine:
Unreal Engine
Genre:
Horror/Stealth
Link:
Details
๐ก Contribution
- AI Design & Programming - Responsible for behaviour and implementation of AI.
- Gameplay & Systems - Designing core loop and mechanics.
- Technical Design - Prototyping and assisting programmers with scripting.
- Sound Design - Filling the void with sound.
- Scrum Dolphin - Leading stand-ups, sprint reviews.
๐ Summary
Fear of the Light is a game created by a team of eleven students. Our core concept was to create a horror game where light would be scary and darkness feel safe. The player is stranded in a space station where moth like creatures prowl and keep track of the players mistakes.
๐ Takeaways
- ๐ฎ Player Dynamics - Learned how player experience and gameplay intertwine.
- ๐ญ Theme & Mechanics - Refined my ability to align mechanics with a cohesive theme.
- ๐ Tighter Systems - Advocated for more streamlined and efficient gameplay.
- ๐ค Team Collaboration - Grateful to work with a talented team that shaped the project.