Isak Åslund

  • # Prototype

    Details

  • Scope:

    1 Day

  • Engine:

    Unreal Engine 5

💡 Highlights

  • 🎥 Stay Behind System - Keeps the camera positioned properly behind the player.
  • 🔄 Camera Rubber Banding - Smoothly corrects camera positioning without sudden shifts.
  • 🎮 Controller Hijacking - Temporarily overrides player input for cinematic or scripted events.
  • 🎛️ Manual Tick Enabling - Controls tick execution for specific, short-lived systems.

🔄 Summary

I built this small cinematic camera system in Unreal for an Advanced Visual Scripting course. After struggling with my initial version, I remade this version in a day. I mention this to highlight that starting over can be valuable; sometimes progress comes in different forms. Work is not lost, it carries over.

📌 Takeaways

  • ⏳ Timers for repetition - Great for repeated actions, but not ideal for smooth results.
  • 🎛️ Set Tick enabled - Useful to manually set tick for temporary or triggered systems.
  • 🔄 Clean Slate - Experience still carries over from failed attempts.